最近做的项目中,有一个类似微博中的评论转发功能,屏幕底端有一个输入框用textView来做,当textView成为第一响应者的时候它的Y值随着键盘高度的改变而改变,保证textView紧贴着键盘,但又不会被键盘挡住。
下面是我实现的方法:(利用通知)
// 键盘通知
// 键盘的frame发生改变时发出的通知(位置和尺寸) // UIKeyboardWillChangeFrameNotification // UIKeyboardDidChangeFrameNotification // 键盘显示时发出的通知 // UIKeyboardWillShowNotification // UIKeyboardDidShowNotification // 键盘隐藏时发出的通知 // UIKeyboardWillHideNotification // UIKeyboardDidHideNotification[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillChangeFrame:) name:UIKeyboardWillChangeFrameNotification object:nil];//在这里注册通知
下面是监听通知:
pragma mark - 监听方法
/**
- 键盘的frame发生改变时调用(显示、隐藏等) */
(void)keyboardWillChangeFrame:(NSNotification *)notification
{ // if (self.picking) return; /** notification.userInfo = @{ // 键盘弹出\隐藏后的frame UIKeyboardFrameEndUserInfoKey = NSRect: { {0, 352}, {320, 216}}, // 键盘弹出\隐藏所耗费的时间 UIKeyboardAnimationDurationUserInfoKey = 0.25, // 键盘弹出\隐藏动画的执行节奏(先快后慢,匀速) UIKeyboardAnimationCurveUserInfoKey = 7 } */NSDictionary *userInfo = notification.userInfo;
// 动画的持续时间
doubleduration = [userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];// 键盘的frame
CGRect keyboardF = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];// 执行动画
[UIView animateWithDuration:duration animations:^{ // 工具条的Y值 == 键盘的Y值 - 工具条的高度 if(keyboardF.origin.y > self.view.height) { // 键盘的Y值已经远远超过了控制器view的高度 self.toolbar.y = self.view.height - self.toolbar.height;//这里的self.toolbar就是我的输入框。}else{ self.toolbar.y = keyboardF.origin.y - self.toolbar.height; }
}];
}
当然,这里我为UIView写了一个类别,实现如下:
.h文件中声明@interfaceUIView (Extension)
@property(nonatomic, assign) CGFloat x; @property(nonatomic, assign) CGFloat y; @property(nonatomic, assign) CGFloat width; @property(nonatomic, assign) CGFloat height; @property(nonatomic, assign) CGFloat centerX; @property(nonatomic, assign) CGFloat centerY; @property(nonatomic, assign) CGSize size; @property(nonatomic, assign) CGPoint origin; @end .m文件中实现(重写setter 和 getter)@implementationUIView (Extension)
(void)setX:(CGFloat)x
{ CGRect frame = self.frame; frame.origin.x = x; self.frame = frame; }(void)setY:(CGFloat)y
{ CGRect frame = self.frame; frame.origin.y = y; self.frame = frame; }(CGFloat)x
{ returnself.frame.origin.x; }(CGFloat)y
{ returnself.frame.origin.y; }(void)setCenterX:(CGFloat)centerX
{ CGPoint center = self.center; center.x = centerX; self.center = center; }(CGFloat)centerX
{ returnself.center.x; }(void)setCenterY:(CGFloat)centerY
{ CGPoint center = self.center; center.y = centerY; self.center = center; }(CGFloat)centerY
{ returnself.center.y; }(void)setWidth:(CGFloat)width
{ CGRect frame = self.frame; frame.size.width = width; self.frame = frame; }(void)setHeight:(CGFloat)height
{ CGRect frame = self.frame; frame.size.height = height; self.frame = frame; }(CGFloat)height
{ returnself.frame.size.height; }(CGFloat)width
{ returnself.frame.size.width; }(void)setSize:(CGSize)size
{ CGRect frame = self.frame; frame.size = size; self.frame = frame; }(CGSize)size
{ returnself.frame.size; }(void)setOrigin:(CGPoint)origin
{ CGRect frame = self.frame; frame.origin = origin; self.frame = frame; }(CGPoint)origin
{ returnself.frame.origin; } @end 有需要的朋友可以直接用